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AI Insights · Timothy · January 2022

Top 5 Boxing Games on Android in Ecuador: Q4 2021

Explore the performance of the top 5 boxing games on Android in Ecuador during the fourth quarter of 2021, including download, revenue, and active user trends.

Top 5 Boxing Games on Android in Ecuador: Q4 2021

In the fourth quarter of 2021, the top 5 boxing games on Android in Ecuador showcased varying performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.

Boxing Star: Real Boxing Fight experienced fluctuations in weekly revenue, starting at $129 in late September and ending the quarter at around $29. Downloads saw a significant rise towards the end of December, peaking at 292. Active users initially declined, dropping to 366 in mid-November, but rebounded to 875 by the end of December.

WWE Mayhem showed a mixed revenue trend, with notable peaks of $49 and $110 in late November. Downloads steadily increased throughout the quarter, reaching 433 in the final week. Active users also saw a consistent rise, growing from 864 in late September to 1.1K by the end of December.

Topps® WWE SLAM: Card Trader had minimal revenue activity, with only a couple of weeks showing any earnings, peaking at $24 in late November. The app did not report any downloads or active users during this period.

Kung Fu Clicker: Idle Dojo reported minimal revenue, with a brief peak of $15 in late October. There were no reported downloads or active users throughout the quarter.

Gym Heros: Fighting Game had a strong performance in downloads, peaking at 2.5K by the end of December. Active users also showed a positive trend, growing from 6.8K in late September to 8K by the end of the quarter. Revenue, however, was negligible, with only a couple of weeks showing earnings, peaking at $28 in late September.

For more detailed insights and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022